Project Updates

EC funding proposal update

Posted in Project Updates on April 15th, 2010 by admin – Be the first to comment

For those of you following our EC funding proposal we are delighted to announce that the Proposal has been submitted this week to the EC.

In the end we had 11 Partners join in what is being called by the consortium the ‘Milamber CDO’ project these are:

Pearson Education, Redtray Ltd, 2SMS ltd, Lifecycle Software Ltd, Ashridge Business School, PERA via UK Intelligent Systems Research Institute, Universite de Technologie de Compiengne,  Universita degle studi d Uniburb Carlo Bo, Institut NAtional De Recherche En Informatique Et, Foundation for Research and technology – Hellas Institute of Computer Science and of course Milamber Group.

I have to say the amount of intellectual brain power in the individuals and teams being put forward by these organisations to push the state of the art to the next level in digital preservation is extra-ordinary. Having had the privilege to work closely with the various people invovled over the last several months you can see there has been strong interaction and co-operation already between this diverse group of individuals and they have come together extremely well to plan and write the proposal. The sparks of innovation that have been flying around on this significant research project are quite remarkable. So to all those involved, especially those that worked evenings and weekends to help pull together our proposal, thank you.

We now have to keep our fingers crossed and see whether we will be awarded any funding. 

Here is the Milamber CDO logo.

Steve O’Donnell leads Cloud JV with the Qatar Foundation in Doha

Posted in Events, Project Updates, Stories on April 6th, 2010 by admin – Be the first to comment

Congratulations to Steve O’Donnell who has been offered a fantastic opportunity to lead an enormous IT undertaking with the Qatar Foundation in Doha to create a visionary 21st Century cloud IT operation for the Middle East and North Africa.

Steve and I go way back when Steve would teach highly specialized IT training courses for my clients at PwC, MOD and numerous others.

Recently, we have been catching up in relation to Milamber’s next generation digital library project – well if you think about it housing a massive digital learning repository requires intelligently and intuitively storing major amounts of data and information – and who better to ask for advice on such a challenge than Steve.

Just visit his blog www.thehotaisle.com and you will see why.    

Good luck!

Steve O’Donnell’s background includes – Managing Director EMEA and Senior Analyst at ESG. He has 30 years experience running IT Operations for the largest global companies. Before joining ESG he was SVP IT Infrastructure at First Data the credit card processing business. Prior to this he was Global Head of Data Centres at BT running the largest data centre estate in Europe. He has a worldwide reputation as a thought leader in Green IT having won six industry awards for his 21st Century Data Centre vision and design.

EC Funding Project Update 12th March 2010

Posted in Lessons, Project Updates, Stories on March 12th, 2010 by admin – 1 Comment

We have over the last few weeks run a number of workshops at Ashridge Business School to plan out how to tackle the daunting problem of narrowing down the research we need to do on this project.

For those that attended from Ashridge Business School, PERA, Pearson Education, Redtray, 2SMS, Lifecycle and our team at Milamber – thank you.

We made good progress!

The biggest challenge we have on this project is its scale so we need to work out what is the most important research we must conduct first, which will have the greatest impact.

Ashridge is an amazing place – the perfect location for debate, reflection, and sorting out ideas. Ashridge itself is set within 190 acres of beautifully kept gardens which are also housed within 5,000 acres of National Trust estate.

Ashridge Business School was founded in 1959 and is now ranked number one in the UK for tailored Executive Education in the 2009 FT rankings. However, the estate dates back to the 13th Century. 

So within these settings we started to contemplate the issues we faced.

Our Project is all about creating a next generation Digital Library – a global repository for learning – and the point of an EC funding project is that in order to develop the solution properly we have to submit a proposal to justify the research we want to and work out how best to do it.

One of the critical issues that we face in building a Digital Library is the Digital Preservation of the content.

We mentioned scale earlier so let us start by understanding the scale of the problem.

Imagine if you will education or learning content from all over the world being housed in a library. We can imagine and visualise a library of books because most of us will have seen one. But now add to this an archive of digital images, pictures, video’s, short texts or whole documents, programs, assessments, simulations, games, audio, in multiple languages and much more.

Imagine if you could upload content to the library from your own organisation – how much knowledge based content or education based content does an organisation like Microsoft or IBM house itself?

Or what happens if with current technology you can upload to the library your own personal content – your notes on lecturers, your lessons on business or life.

Now imagine hundreds of thousands of organisations uploading their learning content and/or literally millions of people inputting their own learning be it in text, audio, or video formats into this library.

You start to understand the problem of scale.

So just housing this content creates lots of problems.

We have to catalogue the library and create links and tags so that people can easily find what they need when they most want it.

We have to find ways to navigate through vast amounts of content to get the right content for you when you need it, in the right format.

We have to preserve the content because digital content is dynamic it evolves and that opens up another can of worms.

Besser’s 5 Problems

Howard Besser Professor of Cinema Studies and Director of New York University’s Moving Image Archiving & Preservation Program (MIAP), as well as being Senior Scientist for Digital Library Initiatives for NYU’s Library sums up the key issues facing preserving digital assets or content into 5 key areas:

a) The viewing problem – Digital content needs technology to view them. But technology evolves so fast (software/hardware/formats) – will the technology be around in say 20 years when you want to view the data.

Who remembers Cine Film, or Betamax video tapes?

Another example that is around today is web video content. Video can be housed in different formats. The most popular are; Windows Media Player, Quick Time, and Flash. So what happens if one person edits the Flash version of a piece of content and another person edits, with different cuts, the Windows Media Player version. Two different derivative pieces of content have now been created out of the one original. Ten years from now will all three pieces of content still be around so we can see how the edits have changed from the original?

b) The Scrambling Problem – Content is compressed or scrambled to assist in storage or to protect the intellectual property in the content. The algorithms that do the compressing or scrambling, again change over time or are no longer supported. So for example if the company that produced the algorithm or software to scramble goes bust the content can not be unscrambled or uncompressed and you can’t read or access the content and if you do so by ‘unwrapping it yourself’ you could legally be breaking copyright laws by doing so.

c) The Inter-Relation problem – Digital information or content is often linked to other items. If links are not maintained, then the core information is incorrect, incomplete, or does not make sense. Example – where a document links to a web page that has died.

d) The Custodial Problem – who looks after the digital document? Do we allocate librarians to do this? And if a change is made to a document do we need to keep versions of the subsequent documents.

e) The Translation Problem – several issues here, if software is used to interpret content and software changes version to version, could the content be changed, and how meaningful are the changes. What about translating from languages – different people interpret different meanings in words, and as we translate the meanings change and are these minor or material changes?

Context

Aside from these 5 issues Besser alludes to another major problem in the preservation of digital content. It is the context of that content and because digital content is dynamic and easily changed, it evolves so fast that we easily loose the original meaning and the original context through its evolution. The more people that touch or edit the content the faster we lose control.

For example if you have a group of people in a circle and one person starts by whispering a phrase to the person next to them, and they pass on what they have heard to the next person, and you go round the group from person to person in the same way – you never get the same phrase at the start as you do by the time you finish. In fact the differences in meaning by the end can be hilarious hence it is played as a children’s game.

Over the years we have used oral traditions to pass on stories, or knowledge from one generation to the next. Elders would seek out protégé’s to pass on parables, or stories entwined with meaning or holding knowledge. The Elder would make sure that by repetition and oversight the protégé learnt the oral history accurately to pass on the communities wisdom. It was and still is considered an honour and a mark of responsibility to be given this knowledge.

If you think about it. The passing on of knowledge in this way is in itself an important process to which parameters must be adhered to show respect for being given that responsibility. In this way the culture surrounding this process has created a framework for preserving the authenticity of the content or stories being passed on.

Our challenge is we must do the same in the digital world.    

Royalties and who owns what?

In today’s world someone usually owns the underlying content – it might be an individual, a media house, a company or an organisation. For example if you buy a book several people or companies get paid for your use of that content in the case of the book – the Author, the Agent, the Publisher, and the Distributor.

So to start with we have to find a way to track the ownership of the underlying content. That can be reasonably simple if it is a simple item like a book, but it gets more complicated when we start to take apart content and begin to mix and match content together to create hybrid products of multiple pieces of different types of content which we can do when they become digital in structure.

In the digital world when we break down a content asset into objects e.g. an object may be a single chapter out of a book, or a case study or perhaps a short video. We have to keep track of where that content object came from and how much we are using and who owns that content because if we are going to make money out of that object we will have to pay the underlying owner a Royalty.

Because digital content is dynamic and can change by the use of authoring tools so easily we find our selves with new content derivatives made up of several objects of content – we call these complex content objects. We can take a chapter of a book, a video and a case study and together we have created a new complex object – what we call a “Nugget”. Again if you think about it several parties could have contributed content to create that nugget and our system or digital library has to track who owns what so that if we make money out of that content or nugget we can pay Royalties back to the owners.

Effect of Communities on the Growth of the Library.

The corporate world is made up of Large Enterprises (LEs), which can have thousands of employees and Small and Medium Enterprises (SMEs), which can be extremely small in the number of employees they have.

LEs commonly access learning and training content from Learning Management Systems, the Internet and Intranets. Such content is protected by a number of security layers and firewalls. Access to the content and how it can be used is usually protected by HR and IT departments.

User-generated content such as content produced through video uploading and sharing, blogging and writing articles, image and link sharing is difficult due to the stringent access control. Therefore, it is difficult to add additional digital content by users to content already existing within large corporations.

SMEs, in contrast to LEs, not only access most of the digital content they need via the Internet using laptops and computers, but also mobile devices. Furthermore, due to the smaller sizes of SMEs, and the lack of departmental control mechanisms, it is easier for users to create user-generated content in order to produce value added information.

These differences in ability create digital content which can be explained further with an example;  a lesson on how to hire someone for work. In a LE, a lesson may consist of a text-based web page, a video on the procedure and a simulation that takes you through a role play of the process. No additional user-generated content can be added easily. In a SME, a similar lesson may contain no text, a video and simulation but additional multimedia elements, such as other videos and simulations of users who have carried out similar tasks, and steps of the process written up in a blog.

The impact of these differences is that the evolution of digital content differs. In a LE, the process of creating, archiving and using digital content remains more static and standardised, as opposed to SMEs, whose content has more derivatives in nature and evolves at a faster rate. As digital objects in SMEs evolve quicker, their complexity also increases. Further, as the objects evolve and further derivatives are created, the context changes.  The context can change in terms of meaning and usage.

Take a video tutorial about how to fire someone at work. The video contains some audio in it. If a small part of this audio is extracted from the video and used for a different lesson on how to reinstate an employee who has been through a redundancy process (but did not end up being made redundant), then this would change the meaning of the audio clip and change the reason for its use.

If we think about Large Enterprises (LE’s) and Small to Medium Enterprises (SME’s) as two different Communities or Eco-systems .

a)      LE’s act as ‘controlled gated communities’ with Objects being delivered to Groups or often Mass Audiences (e.g. different employees of the NHS).

b)      SME’s act as ‘uncontrolled non-gated’ Communities of Individuals with Objects being delivered to niche audiences – acting as Crowds (all the individuals at the Berlin Wall when it fell).

In LE’s, HR, IT, and Legal departments, act as gates. So content objects in this eco-system have to be processed so that they are ‘cleared’ and ‘standardized’ but this takes time to go through this process. So derivatives do not evolve as quickly. Also a single user is creating derivatives for mass audiences i.e. large groups audiences. The context of a message or brand in the object is therefore much more controlled.  

SME’s will be much more active in ‘mashing’ objects (combining objects) together to create new derivatives, users will also add their own content much more prolifically, so creating diversity from the original objects context. So here we have multiple single users creating new derivative objects.  These will move quickly, flow further away from the original context and change meaning – e.g. the game of people in a Group whispering a message to each other described earlier. This effect when influenced by a crowd of individuals and mixed with multiple sources of user generated content – creates multiple embedded structures that need to be tracked and put in context. Plus we need an understanding of how the core original object is being transformed away from its original purpose or meaning.

Research already being carried out.

As part of our own research we have been linking up with the leading Academics across Europe to find out what is the ‘State of the Art’ on current thinking in relating to Digital Preservation.

For example the EC recently funded a project called CASPAR:

CASPAR – Cultural, Artistic and Scientific knowledge for Preservation, Access and Retrieval – is an integrated project co-financed by the European Union within the Sixth Framework Program Support (Sixth Framework Program – Priority IST-2005-2.5.10 ” Access to and preservation of cultural and scientific resources “).

http://www.utc.fr/caspar/wiki/pmwiki.php

There are other Projects that we have been looking into InterPARES, PLANET etc.

In our discussions with these leading Academics we have been looking at how the current ‘State of the Art’ in Digital Preservation will be evolved further by our work. And as we did so it became clear that our next generation Digital Library is pushing the envelope in what is the current ‘State of the Art’ and it became evident that we are moving Digital Preservation into unknown territories. It is therefore, critical that we focus and define what are the next set of ‘Research’ questions that need to be answered for us to have the greatest impact not just for our own project but for the advancement of other European companies and organizations that are going to need to preserve digital content.

EC Funding Project Update 19th Feb 2010

Posted in Project Updates on February 19th, 2010 by admin – Be the first to comment

For those of you tracking our EC funding project. We have been making steady progress in preparation for the next 2 weeks of activity where the Partners are being brought together for a series of meetings and workshops being held at Ashridge Business School.

Ashridge is a perfect environment for bringing together teams to brainstorm ideas, concepts, and work out how you are going to make things happen.

www.ashridge.org

We have two days of workshops – the first is the 23rd Feb where the Industrial Partners will be briefed by PERA and the Milamber team on how our conversations with the EC have been going, and what we need to do between now and the 17th April to finish the proposal being written for submission.

The second is the 2nd March where the Milamber team is facilitating a commercial workshop that will be attended by several senior people at Pearson Education, the Industrial Partners, PERA and various people from Ashridge Business School.

Aside from bringing all these Parties up to speed on the progress we are making overall we want to use this day to explore ways we can all work together commercially outside of the EC funding project. The reason for this is that as we have all been working together intensively over the past few weeks several opportunities have been highlighted that we could get operational independently of the EC funding project and the various principles at each of the Partners are being brought together to work out how we might make things happen.

Frankly, I am really looking forward to these workshops. They will be hard work but when you bring together people who have a united purpose then some great things can happen.

Milamber Launches Founder Membership programme

Posted in Lessons, Project Updates on February 1st, 2010 by admin – 1 Comment

‘A journey of a thousand miles begins with a single step.’ Lao-tzu, Chinese philosopher (604 BC – 531 BC)

Now that we have got the Industrial Partner consortium together for the EC funding  project Kevin Jauncey and I  have been mulling over alternative ways to fund the building of Milamber Digital -  this next generation digital library and community site .  And the quote by Lao-tzu got us thinking of an alternative method to get this project up and running.

The idea is simple and based on the old library subscription model where you became a member of a library and pay a small joining fee – those fees go to buy books etc. So in our context the question we want to answer is this – can we galvanise enough networking power to get a community of people to subscribe to a Founder Membership programme and therefore secure enough resources to get the digital library off the ground.

We tested the idea with about 50 people and from the feedback figure we should be charging £500 to five hundred people as a joining fee (including 2 years membership subscription).  If we can achieve this goal of recruting 500 members then we will get the initial funding in place to launch the start of this next generation digital library and the various community services we have planned for our  members.

We then plan to launch a whole range of services and membership packages to small and large companies, business schools, organisations, to make the business sustainable on a long term basis.

Anyway, if you want to find out more, about Milamber Digital Founder Membership programme or better still help us recruit the 500 Founder Members  then click here www.milamberdigital.com for more information.

2sms become Industrial Partner in Milamber EC Funding Project

Posted in Project Updates on January 27th, 2010 by admin – 1 Comment

2sms has agreed to join us as an Industrial Partner in Project 1: the EC Funding Project where 2sms will be helping us develop the mobile delivery, payment and security aspects of the project.

We believe the ability to deliver high quality, engaging learning content, to the myriad of mobile devices coming on to the market is going to be a great challenge to conquer. The reward is the huge benefits that can be gained from receiving the right learning content you need, when you want it, wherever you are, through your mobile device, and frankly it is going to be worth the technical headaches we need to overcome to make it happen seamlessly.

Tim King is the CEO of 2sms, he has an MBA and is a qualified chartered accountant with real entrepreneurial flair. Previously he was Sales Director at Barclays International Funds Group selling offshore mutual funds to distribution channels where he also picked up international experience with Directorships in Japan and the Channel Islands. Prior to that he was he was the VP for Management Information at Citibank where he was responsible for data consolidation from 75 countries amongst other things. Tim is also a Director of Investcope Business Services (UK) Ltd, a small Private Equity company investing in UK SME’s.

Tim founded 2sms and has grown the business from the UK into the US. Today, 2sms is headquartered in London, UK, with offices in Milton Keynes, UK, and Chicago, IL and a support unit in Sydney, Australia.

2sms has 2,500 business customers from 35 countries, and is the only SMS provider to be certified ISO27001 for Information Security. 

2sms.com is a customer centric, business communications solution provider. The end to end service integrity they provide allows their business clients to send mission-critical information and messages securely, simply, reliably and quickly.

Information can be sent instantly to staff, customers or any other audience of their choice. Customers can send SMS messages from the www.2sms.com web site, or use 2sms powered software plug-ins for 40 mainstream software applications.

2sms announced a marketing partnehip with Sybase 365 at CTIA in Las Vegas in 2009. The 2sms global capability leverages the Sybase 365 network and reaches all the major mobile operators. worldwide. This is backed with 24/7 toll free support. www.2sms.com.

You can read 2sms Blogs at: http://2sms.blogspot.com

Thanks to Tim and his team for joining us as an Industrial Partner! We all look forward to working with you.

P1: Update 21st Jan 2010

Posted in Project Updates on January 21st, 2010 by admin – Be the first to comment

Project 1: Update 21st Jan 2010 – Significant progress has been made on the EC funding project since the start of the year.

Pearson Education (www.pearson.com) and ourselves have been scoping in detail their contribution to the Project. This is being crystallised into a Project Framework so that we all know which party will contribute what to the overall Project.     

PIXELearning (www.pixelearning.com) have agreed to be a part of the consortium and will contribute Serious Games Simulations to the Project in particular we are looking at creating a suite of learning modules focused around their Role Play Engine. This is a sophisticated piece of technology that was originally created for Comcast in the USA, to help train their 19,000 call centre agents. The technology will be modified so we can simulate conversation scenarios and immerse the learner in an environment where they must navigate through the conversation to learn how best to handle certain outcomes.

Redtray Limited (www.redtray.com) have agreed to be part of the consortium and contribute e-learning and development expertise to the Project via their UK and India based staff & programmers. The details of their contribution are being scoped with the team at Redtray and ourselves. This week we have been understanding Redtray’s  ALTO platform = Learning, Knowledge & Competency Management System, with Resource Planning & Scheduling capabilities.

2SMS (www.2sms.com) have agreed to be a part of the consortium and contribute technology and solutions to the mobile delivery platform of the Project.  

We are currently scheduling the next meetings with PERA (www.pera.com) and Ashridge Business School (www.ashridge.org.uk) as they are kindly letting us use the magnificant Ashridge facilities to facilitate project meetings between the Industrial Partners.

PIXELearning Leadership Game Goes Live!

Posted in Lessons, Project Updates, Stories on January 17th, 2010 by admin – Be the first to comment

www.PIXELearning.com

Kevin Corti and Richard Smith on behalf of the PIXELearning team have been showing me their latest Serious Game.  

So let’s set the scene…….

“On a small uninhabited island somewhere in the Pacific Ocean a mysterious energy source has been detected. Your mission (should you choose to accept it) is to lead a team, locate and retrieve the energy source and bring it back to your company HQ. You’ll be personally challenged, it will require exemplary leadership skills, in particular team building, coaching, decision making and problem solving.

Door to the Game

Great leaders can make difficult decisions quickly under pressure, and achieve results in the most challenging environments, when the stakes, in this case a major business opportunity, are huge! So let me ask you this – do you have what it takes to be a Great Leader?”

The overall experience is really set on this unnamed tropical island. You are ‘sent’ there with a clear objective (“to recover a secret power source”). The journey through the environment takes you from a beach, through a jungle area, a WW2 concrete bunker, a 1950s-themed area and, finally, to a futuristic ‘alien’ area.

Bunker

There are several players and you all face nine distinct challenges which have been carefully crafted to test each of your ability to coach, solve problems and communicate effectively in what is a dynamic, time-pressured and frequently confusing situation.

You have to decide whether to fully collaborate with and trust other people as you find them…or to withhold information and compete. You even need to establish what the challenges are, what information and resources you have at your disposal before you can attempt to solve them. Managing your own frustration and confusion is critical to success.

Just as in a real work environment…sometimes you have to work out what the problem is before you can even attempt to solve it.

This is a true multiplayer serious game.

To begin with you have to explore the island and travel deep into an underground building. You start as an individual, then you get paired together, then two pairs combine if you are to win the game. Overall it’s competitive and collaborative.

Water Puzzle

Now as I said earlier the first task is done solo, and it’s a ‘water puzzle’. I am not going to spoil the fun and give you the details. However, what the game does is make you think, drives you to make decisions because you are on a clock, and work through the defined problem to come up with a solution (or not).

As the game progresses it drives you to work in teams. For example there is one challenge where both teams are in two almost identical chambers. One team has night vision goggles but none of the switches or leavers work that they can see. The other team is in pitch blackness and can see nothing, but their switches and leavers work and actually control the functions of both chambers. This drives the team with the night vision goggles to guide and communicate with the other team to help them achieve the tasks to release both of the teams from being trapped in the chambers.

Night Vision Goggle View

The environment and the challenges really do test your communication skills, some people get frustrated with each other, some are calm, some get nervous – it really does help hone those leadership skills. 

I found it a fascinating experience and I have already been getting several learning experts who are friends to experience this Leadership Game and they also agree with my opinion – PIXEL have got a winner on their hands.

Instructions

Anyway, if you’re an organisation looking to develop Coaching, Decision Making, Problem Solving, and Team Building skills in your managers and leaders. This is a great way to do it. Give PIXELearning a call 02476 236 971 or go to  www.pixelelearning.com – and remember they have been smart so aside form having a hosted solution they can adapt the core platform so lots of different scenarios can be achieved and can customize it for you and your organisation.

Plus if you are a training company you should think about getting a Distribution license – this game was originally created for a very large US company but already the order book is building, and I know that several companies have approached PIXEL to see if they can get licenses to sell the forthcoming generic product version of the game and rumours have it the ‘Sales Game’ is coming along well. I get to play that next Month!